Star Wars Outlaws’ backlash proves we need more women protagonists:
, essentially saying that they weren’t worth the additional work. “It’s double the animations, it’s double the voices, all that stuff and double the visual assets,” then-creative director Alex Amancio told. “Especially because we have customizable assassins. It was really a lot of extra production work.”’s Jason Schreier detailed back in July 2020, Ubisoft’s reported issues with how it treated women employees bled into its inability to center female protagonists.
So while it’s unclear if the reported internal issues at Ubisoft have been resolved, the centering of a woman character in agame is a breath of fresh air, both for games within the sci-fi/fantasy franchise and games made by the studio. Kay Vess represents something much bigger than just a new character in an open-worldgame: She is a woman of color in a world historically devoid of them, created by a studio notorious for shrinking its female characters.
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