My Pacifist Starfield Run Isn’t Going Great

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My Pacifist Starfield Run Isn’t Going Great
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Hey, do you want to shoot things? No? Well too bad, sucker!

. Especially with big explosions. But Bethesda’s first-person action is not what I come to these games for.’s, but it still didn’t compare to the likes of evenThere I go killing againpromised me the fantasy of video games: Shoot stuff! Blow shit up! Isn’t this so freaking awesome?? But I wanted something different, quiet, contemplative, with risk of death for sure, but also an opportunity to be my own character in this world. Something more like what I’d find in an Ursula K.

I run into the ship. And it’s locked. That makes sense. Gunfire echoes off in the near distance and I figure I’ll just park myself here while people shoot each other. Maybe the pirates will win and I’ll be fucked. Could be a short end, but that’s the price of trying to play this way.The gunfire continues. I get bored, so I start walking around the perimeter of the firefight. Occasionally, a pirate catches sight of me and fires off a few rounds, but they rarely pursue me.

I get it, this area is meant to be a space for you to get a sense for how the guns feel and the overall pace of’s action. But it fails to provide the opening moments I was looking for, it fails to let me roleplay my character the way I wanted to.After the pirates die, I once again try to insist that I don’t want to go anywhere. No one will listen to me , and so I took off in this guy’s ship, only for some pirate ships to show up and start firing at me.

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