Content creator and accessibility consultant Steve Saylor points out a massive lack of accessibility in Bethesda’s latest RPG
relies on navigating text-heavy menus. “For the majority of the in-game menus—and there are a lot—the text is not perfect, but manageable,” Saylor, who is legally blind, said before pointing to the enlarged text’s lack of further customization options as another problem.But the lack of font customization is most egregious when it comes to subtitles.
The Xbox Series X and S version offers some degree of button remapping that could help players with motor disabilities, but it’s unclear how well that works on PC. Saylor notes thathas a small selection of “okay” accessibility features that don’t require customization, like a center dot that helps with motion sickness and high-contrast visuals when using the in-game scanner.
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