Dying Light 2 is a good example of what's wrong with modern videogame design. Read our review.
, the game introduces its villain. His name is Waltz. He is the version of the charismatic postvillain that has in the past decade become the legally mandated focal point of every game inspired in any way by Far Cry. This is the scene the introduction has been building up to, the emotional lynchpin on which the next 30-300 hours must rest. This is Vaas sitting in the sand and telling you about the definition of insanity.
A simple answer would be none, and then we would be done here. The melee combat system is simplistic beyond all reason, with canned counter attack QTEs that barely punctuate the dull depressing violence of limply swinging your ax until the human being in front of you explodes into meat. This accounts for a solid 20% of the game, and every second of it sucks.
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