Toshihiro Nagoshi believes game size won't be as important as it used to be
There’s hardly enough time to play the biggest video game releases of the year, let alone keep up with everything else coming out each month. Every massive open-world RPG or live-service grind means dozens of other games go un-played. The creator of Like A Dragon series, previously called Yakuza , thinks this is part of why game size will no longer be treated as the unconditional virtue it once was.
It sounds like he’s steering away from just making it big for the sake of an impressive-sounding interview soundbite or back-of-the-box quote “Of course we have the map, but the current version is so large that it’s almost too large,” he told Famitsu. “This time, while researching existing games, we started by making a fairly large map with roads and highways. Now we are gradually shrinking it down and exploring the best balance for the game.
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