World Of Warcraft Classic Hardcore Developer Interview: 'This Challenge Isn't Necessarily For Everybody'

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World Of Warcraft Classic Hardcore Developer Interview: 'This Challenge Isn't Necessarily For Everybody'
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WoW Classic Hardcore devs talk to Screen Rant.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT After months and years of players creating their own homebrew rule sets, World of Warcraft Classic is introducing official Hardcore realms for players to attempt to play with one life only, where death is forever. Survival is key in a WoW Classic Hardcore experience, as any character death, for any reason, will be permanent in that realm and includes losing all gear, progress, and more.

Screen Rant: Oh, that's really cool that you actually met with the people who started the system. I didn't realize that. Okay, well, and you mentioned dungeons, how are dungeons going to be handled for Hardcore? Are there restrictions set up? Josh Greenfield: So initially, really, the only rule is that you have one life and then your journey is over. A lot of those self found options, like I said before, those were kind of born out of a sort of desire to keep the challenge pristine, and in an environment where you're playing with other people that aren't necessarily doing the same challenge. That said, you know, it's a pretty common request for a mode like that.

Nora Valetta: It's gonna be interesting, too, because like, if you're a player who likes to sort of like max out your gear and items and stuff, if you then go and take on some risk you shouldn't have taken on and die.

Screen Rant: I know you can also come back into the game as a ghost or stay in the game as a ghost. What can you do as a ghost, anything? Nora Valetta: I was really intrigued by that, like I selfishly kind of wanted that myself. But we didn't want to add that kind of reward to, like, encourage players to rush through their journey to 60. So, we don't have any plans of having anything like that, unfortunately. But we do think that really with Hardcore the focus is on that journey. It is on kind of, like, pacing yourself and taking as much or as little risk as you want to on your way to 60.

Nora Valetta: Even though PvP isn't like the focus of Hardcore, I know that I've heard that there are going to be some players who explicitly are going to opt into choosing to flag themselves for PvP. And that's going to be their entire leveling experience, so there is going to be a little PvP action going on even outside of the Mak’gora, the duels to the death.

Nora Valetta: On that point, like even if something ends up being something, you know, ‘They made this decision back in Original Classic because of technical limitations at the time’ Like, we don't just look at those situations and go, ‘Okay, well, then we can change it now, right?’ Because to Josh's point, like, we don't want to just start go around changing things that might actually change the feel of Classic, which is going against what we're trying to do.

Josh Greenfield: Yeah, it's one thing to come back from being AFK in the Stormwind Auction House and having died to Teremus the Devourer’s flame breath in the Auction House on a normal server where you're like, ‘Oh, that's lame, whatever’, and you just run back and it's not a big deal. But on this server, it has a little bit more impact. So, it's mostly one of those like, yeah, that's funny and cute on normal servers, but for this, there's some higher stakes.

Nora Valetta: And to be fair to like, on the topic of like players dragging mobs into other players, like there are times where organically that's going to happen. Like if I'm running away from a kobold mine, and I'm, like, trailing four kobolds, and I run past Josh, who then accidentally aggros them all, like, that's something that's going to happen and players are gonna have to be on their toes and watch out for those, those risks.

That's all we have at launch, but I think that's something that's a good delivery mechanism for things we might want to do in the future that isn't actually the achievement system that's just like, ‘I need to make my achievement number go bigger’. It's more of like, ‘I have bragging rights, and I could show you on my character what I have done’ and we like that kind of thing.

Screen Rant: Do you know if Hardcore is going to be coming to like the Retail version of World of Warcraft, or even to Wrath Classic? Nora Valetta: Yeah, we know that folks have asked for things about like, ‘okay, well, will you do rollbacks?’ You know, where you reset the servers to a previous point in time, and we thought about it, and we were just like, you know, rollbacks are kind of a double edged sword. For every person we save with a rollback, we are costing people in progress and we may actually be putting other players in danger.

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