The company says it now regrets not going back and making Episode 3
In a new two-hour documentary from Valve, current and former members of the company talk openly about the creation of Half-Life 2 as well as finally spilling the beans on what happened to Episode 3, and even showing gameplay of early prototypes of the canceled game. On November 15, Valve released a large update for Half-Life 2 to celebrate the game’s 20-year anniversary. The update includes new commentary, quality-of-life features, Steam Workshop support, and more.
Episode 3 was stopped after six months of development After six months of development, Speyrer says that Episode 3 was still a “collection of playable levels in no particular order” and some story beats. He theorized that after another six months, they would have reached a “critical mass of mechanics” and at that point they could start really putting the game together for release in about a year or two, depending on “how ambitious” the team got. Of course, that didn’t happen.
Half-Life 2 Windows Games Single-Player Video Games David Speyrer Valve Corporation Fiction With Unreliable Narrators HL2 First-Person Shooters Half-Life 2: Episode Three Arkane Gabe Newell Ravenholm Linux Games Marc Laidlaw Half-Life: Alyx LAIDLAW Alyx Kotaku
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