Starfield: Failure to Communicate - How to Find the Safe Key

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Starfield: Failure to Communicate - How to Find the Safe Key
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During Starfield's Failure to Communicate quest, players will need to seek out a safe key if they want to take home the best loot.

The safe key in the Failure to Communicate quest in Starfield is located in thethat players will assault at the end of this quest. It’s on theAfter fighting against a few Spacer ships earlier in the quest, players conclude this line of objectives by assaulting a retro-fitted space station where the Spacers have stored a massive safe from a GalBank transport vessel.

This can all be discovered by reading the logs on the computers around the station. The one on the lowest floor will also allow players to turn on the nearby robots, who will then fight for the player against the Spacers. The computer in the captain’s room reveals how one Spacer pulled the safe from a GalBank ship and brought it back. However, they wanted more than their fair share, so the other Spacers threw them out of the airlock. The captain has been keeping the safe key in the captain’s room to prevent any other Spacers from grabbing the loot for themselves.The safe in the Failure to Communicate quest in Starfield is.

The contents of these safes will vary for each player. We found thousands of Credits, lots of ammo and aid items, and a fairly decent weapon that, if nothing else, can be sold for a profit. If players want to earn a lot of Credits quickly, this quest is worth doing because there’s also a 5,000 Credit payoff at the end.To start Failure to Communicate in Starfield, players need to. We picked this up while darting between systems, completing other objectives.

We suggest heading out to complete this quest as early as possible. It’s a low-level mission that will award players with some great loot and a lot of XP. If players are struggling to find missions they can complete in easier systems, this is one to prioritize.Jamie Moorcroft-Sharp is a Staff Writer at Gamepur. He's been writing about games for ten years and has been featured in Switch Player Magazine, Lock-On, and For Gamers Magazine.

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