Massive Entertainment is undertaking a, pardon the pun, massive task in designing and putting an open-world game like Star Wars Outlaws but to be fair, it's
Massive Entertainment is undertaking a, pardon the pun, massive task in designing and putting an open-world game like Star Wars Outlaws but to be fair, it's not the studio's first soiree in the open-world scene. Earlier in the month, Ubisoft gave me a chance to play a portion of the game for a handful of hours, which was a mistake because I was left wanting more.
Off the bat, I'm quickly introduced and keyed into the first part of the game's combat mechanics: blaster combat. It's pretty basic - point-and-shoot at enemies, shoot from behind cover, and again, if you've seen the gameplay footage, Kay has a be-all, end-all skill where she marks multiple targets and then takes them out in one shot.
There's a restraint to Kay's stealthiness here too. Again, this isn't Assassin's Creed and as a Scoundrel with no inherent skills mastered through long years of training, you feel that heavy-handedness, which made me really appreciate every enemy that I managed to knock out, up close and personal no less. There is a ranged option for that too via the Stun Mode on her blaster, but Ubisoft put a long cooldown on it, lest you start clearing out areas Metal Gear Solid style.
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