In an interview with loadoutgg, 1047 Games CEO Ian Proulx spoke to the publication about the current state of portal-infused arena shooter Splitgate.
November and December were huge months for the monolithic Halo franchise with the rollout of Halo Infinite’s multiplayer and single player components, respectively. It’s been well received by most, but as it turns out, its success also positively impacted the player base of its closest competitor, Splitgate., 1047 Games CEO Ian Proulx spoke to the publication about the current state of the portal-infused arena shooter.
According to Proulx, the team saw an increase in Splitgate players on PlayStation consoles following Halo Infinite’s multiplayer beta in November. This news supports Proulx’s neutral stance on the hotly contested conversation surrounding Halo and Splitgate. Unlike some of its player base, Proulx believes that the two games can co-exist peacefully.
While Splitgate’s growth may only be temporary, 1047 games can keep the momentum going. This month marks the end of Season 0, alluding to its official release very soon. Beyond this, the team still plans to optimize the game for PlayStation 5 and Xbox Series X/S at some point during the year. In one final touch that may help the game, 1047 Games is considering “redoing pretty much everything in terms of art to come up with something that’s memorable, unique, and triple-A.
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