The team is trying to figure out how best to balance the Clash mode for ranked games
Overwatch 2 has what Blizzard calls “groundbreaking changes” on the way next month, but before that, it has a smaller, welcome one in the pipeline. Clash, introduced in season 12, is Overwatch 2 ’s newest game mode. As director Aaron Keller describes it, the mode was inspired by the original hero shooter’s two-point capture maps, and was meant to give players a mode in which they could shift rapidly between attacking and defending objectives.
Fans seem pretty jazzed about this, as several have found Clash to be lopsided and frustrating. Keller’s full explanation reads as follows: Speaking of game modes, we want to take a moment on what to expect for Clash in Quick Play and Competitive. This past year, we introduced Clash, which was inspired by the original Assault maps, but gave players a chance to attack and defend throughout the course of the match.
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