Creator Craig Mazin reveals how one key The Last of Us show scene was inspired by The Lord of the Rings and why it improved the sequence.
While already a faithful adaptation from the game, creator Craig Mazin reveals a key The Last of Us scene was inspired by The Lord of the Rings. Based on the Naughty Dog game of the same name, the HBO show scored acclaim for staying close to its source material not only in its story, but often in its presentation.
SCREENRANT VIDEO OF THE DAY On the heels of the season 1 finale, Empire caught up with creator Craig Mazin to break down HBO's The Last of Us thus far. While reflecting on the production, Mazin recalled how the Bloater scene changed midway through development, citing The Lord of the Rings: The Fellowship of the Ring's Mines of Moria sequence as a key inspiration for its look.
It was supposed to take place in the day, but by that point in the production we’d learned that the infected tended to look best when they were more mysterious. So I was like, 'F--k, this is going to look so much better at night.
As terrifying as the practical design appeared for the Bloater, Mazin and co-creator/game director Neil Druckmann were ultimately right to change their approach for The Last of Us scene. Without a gamer's interaction showing how impervious the Bloaters really are, establishing the threat for the viewer needed a new aesthetic, and showing the menacing figure solely lit by a blazing fire in the background did well to strike fear in to audiences' hearts.
Given the threat does return later in the original game, it will be interesting to see if the Bloaters make their way back for The Last of Us season 2. Mazin and Druckmann have both teased that the next chapter of the hit series will feature more of the Infected while also exploring their hive mind nature, leaving the door wide open for more of the towering foe to return.
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