After months of speculation, NVIDIA's GeForce GTX 1630 is finally official and out of the shadows. The new graphics card
After months of speculation, NVIDIA’s GeForce GTX 1630 is finally official and out of the shadows. The new graphics card is the first GTX graphics card to be released by the brand in two years, as well as the first card to be based on the Turing architecture since the launch of the RTX 30 series.
On paper, the GTX 1630 is a card with 4GB GDDR6 graphics memory and more specifically, based on a Turing TU1171-150 GPU. In addition, the new entry-level GPU also has 512 CUDA cores, which is actually fewer than the CUDA cores found in the GTX 1650. In an effort to drive home the card’s bare bones nature, NVIDIA has also limited the card’s memory bus size to just 64-bit, meaning that, in theory, its maximum bandwidth is reduced from 192GB/s to 96GB/s.
The last specification is critical for the GTX 1630’s prowess, as having a lower bandwidth – especially on a lower-tier GPU – greatly impacts overall performance, given the obvious bottleneck. Basically, it’s like having a really fast sports car, but then you can’t open it up because it’s stuck in traffic on a narrow, one-way lane. As to how that translates into performance for the PC, we could be looking at a card that is slower than the Pascal-based GeForce GTX 1050 Ti.