Nickelodeon All-Star Brawl 2 MSRP $49.
99 Score Details DT Recommended Product “Nickelodeon All-Star Brawl 2 brings more soul to the Nicktoon fighting series, making for a great sequel that overcomes some familiar quality control issues.” Pros Cons The first entry of the Super Smash Bros-inspired Nickelodeon fighting series, Nickelodeon All-Star Brawl, was good-natured fun that left me wanting more. It was rich in the gameplay department with a lot of potential hidden under the hood, but I could feel the limits of its smaller budget.
An upgrade of continental proportions Nickelodeon All-Star Brawl 2 is similar to its predecessor, giving players a roster of Nicktoons to toy around with in multiplayer brawls. While the original NASB felt like a low-budget tech demo for what a Nickelodeon fighter could be, the sequel actually feels nearly full-baked. One of the biggest jumps in quality this time around comes in the content department. I jumped in expecting a simple reskin of the original with a few upgrades.
Campaign mode is a great distraction, but its repetitive structure can get dry fast. The same goes for boss rush, minigames, and arcade mode. Each of those modes act more as fun bonuses to jump into every once in a while if you want to soak in the cartoon art style a little more between competitive fights. Of course, that’s standard for fighting games. Core combat is always what makes or breaks a title like this, and NASB 2 delivers where it counts.
While each animation is a delight, the other functions of slime are what make it so special. Powering up moves is useful, but there’s a lot of depth that high-level fighting players will get use out of. Take “Slime Cancelling,” which allows players to cancel a landed attack into whatever move they want. This adds extra options for combos, more mix-ups when Slime Cancelling attacks on shield, and brings in more player expression.
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