This expensive, oddball game from a former GTA producer commits the ultimate sin: It's boring
I’ve played over 12 hours of MindsEye, the new semi-open-world action game from former longtime Grand Theft Auto producer Leslie Benzies . I finished it. I reached its terrible ending after pushing through countless bugs, horrible performance issues, and so many boring phone calls. And yet, after all that, if you were to ask me, “Who was MindsEye designed for?” I wouldn’t have an answer for you.
It all runs like crap, especially if more than a few cars are on screen at once, but Redrock City is rendered quite well. Driving around the place during the game’s 12- to 15-hour campaign, I spotted people camping, abandoned locations, police helping people out of a car wreck, and so much more. It’s a real shame that there’s no reason to actually explore the city during MindsEye. You can’t even start shooting cops to get a wanted level.
Everywhere Jacob Diaz Leslie Benzies Kotaku
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