Mastering Psylocke in Marvel Rivals: A Guide to Her Unique Mechanics and Playstyle

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Mastering Psylocke in Marvel Rivals: A Guide to Her Unique Mechanics and Playstyle
MARVEL RIVALSPSYLOCKETIPS
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Dive deep into the world of Psylocke in Marvel Rivals, exploring her distinct playstyle, powerful combos, and lesser-known mechanics. Learn how to maximize her damage output, utilize her escape options, and become a formidable force on the battlefield.

The Duelist is Marvel Rivals’ go-to damage class, making up over half the roster. While there is plenty of variety in heroes and their playstyles, few look as badass as Psylocke , the psychic ninja mutant. Don't expect Psylocke to play like all the other Duelists though. This character requires a lot of patience to determine the opportune moment to score an elimination.

Mastering the timing for her combos and the additional mechanics of her attacks, some of which are barely mentioned in-game, are crucial for improving your performance. Psylocke excels in controlled bursts of damage and movement. While she can be helpful fighting alongside teammates, she's best played like an Assassin who prioritizes Strategists. You want to be as annoying as possible by diverting enemy attention and taking out their support heroes. A common tactic is to focus on flanking and attacking just off the side. Keep poking for damage and then dive in quickly to take out their Strategists or anyone with low health. Remember that Psylocke's primary fire (Psionic Crossbow) and Wing Shurikens have major falloff damage, so you shouldn't be attacking from too long of a distance. A few heroes in Marvel Rivals can boost their damage output through animation canceling. Psylocke can use melee or other abilities to interrupt the recovery animations of an attack, allowing her to quickly chain together moves for a quick burst damage combo. Animation canceling with Psylocke can be done by using melee or another ability right after throwing out her dual-projectile primary fire, skipping the brief recovery period. Mastering these combos is vital to utilizing her full potential. The optimal combo starters for mid-range and close-range can be seen below: Keep in mind they will do more damage by landing critical hits or ending with a Psi-Blade Dash, but you'll still be putting the hurt on your opponents either way. Mid-range Combo: Psionic Crossbow >Wing Shurikens >Wing Shurikens >Psionic Crossbow Close-range Combo: Psionic Crossbow >Melee >Psionic Crossbow >Melee. Always have an escape plan, and at least one dash. Smart positioning and critical hits will help you against a single enemy, but the tables can quickly turn when fighting multiple opponents or even a full-health Vanguard. Psylocke's kit isn’t quite meant for those situations, which is why you must always have an escape route in mind. Most players will try to save one of their Psi-Blade Dashes just in case things go south. I’ve found that using it to dash upwards to higher ground is a great way to escape from most situations. Her Psychic Stealth invisibility can also help you out here, although it will be interrupted if you use another ability while invisible. The rewinding team-up ability she gains from Magik is another great tool for retreating, but I don't recommend activating it when surrounded due to the vulnerable state you're in during the startup. Aside from her Ultimate, each of Psylocke’s attacks has an additional mechanic that helps her sustainability. Only two of these are mentioned in-game, and none of them provide the associated stats either. Here are the interesting mechanics to keep note of: Psylocke’s primary fire, Psionic Crossbow, reduces the cooldown of her abilities by 0.25 seconds for each bolt projectile that hits an enemy. She shoots out a pair of four bolts each time you cast the attack. Landing all eight bolts will shorten any cooldowns by a much-appreciated two seconds. Bonus health will be granted for every Wing Shuriken projectile that hits an enemy. She’ll throw out five at a time, with each one granting 10 bonus health. Any enemy hit during the recall will also count for a maximum of 75 bonus health. Just remember that similar to Venom, this extra bit of HP isn’t permanent and will start depleting after a few seconds. Any thrown-out Wing Shurikens will be recalled after using a Psi-Blade Dash. They’ll travel to her location at the start of the dash and then return to her current location. This is kind of an awkward mechanic, but the benefit is that it’ll add to the damage from your dash. Getting one or two kills with your Ultimate is ideal. Dance of the Butterfly is a flashy AOE (area-of-effect) Ultimate that sees Psylocke slash away at enemies with 150-damage attacks

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