How would one adapt a roguelike like this into a film?
. But its gameplay mechanics offer a neat little hook, and something potentially interesting to hang a movie around: when the player character dies, they’re magically resurrected where they last perished.
But upon resurrection, the character also ages several years, at which point their power grows in proportionate to how much damage they can take; when they die after reaching a certain age threshold, they’re completely dead and have to start the run over.It’s an interesting dynamic in terms of gameplay, but raises some questions about how to properly bring that across in a film itself.
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