There’s hacking and slashing, sure. But also a touching father–son story that left this reviewer misty-eyed.
titles. A god-slayer named Kratos, himself a god, just wanted to settle down with a family! Have a kid! Live a quiet life in the woods in a world inspired by Norse mythology! But his wife died, leaving him with a son he couldn't connect to and a quest to spread his spouse’s ashes from the highest peak in all the realms.
Each of the nine realms has a distinct style and feel — the icy reaches of Midgard, the verdant Vanaheim, the sulfurous Svartalfheim — and are richly rendered. You'll spend more time in some, less in others, but they all reward patience and exploration. And there’s a lot to explore here: It took me 45 hours to complete the main story and side quests, and I still have more to investigate.
I experienced several crashes, once while pulling up the in-game menu to read a bit of lore I'd just discovered, and another time in the middle of the end credits. I was able to get back into the game easily enough, and's robust autosave system meant I didn't lose any progress, but it was jarring nonetheless.
The menu can also be overwhelming. Having so many things to tweak — armor, abilities, and skills — is great from a variety perspective, but less so in terms of ease of navigation. There are so many things you can level up that I was still finding new ones deep into the game's second act .'s credits appear, you're not done. There are still riddles to be solved and bosses to slay.
By the end, I must admit, I was a bit sniffly. My wife, who was watching alongside me, had to grab some tissues for herself. Sure, it’s got dismemberment and beheadings, and the save-the-world stakes couldn’t be any higher, butis ultimately an intimate, tender game about loving your child — and knowing when to trust and let go.
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