Final Fantasy XVI takes a clever approach to accessibility | Digital Trends

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Final Fantasy XVI takes a clever approach to accessibility | Digital Trends
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FinalFantasy XVI features a host of accessibility options, but you'll have to equip them in a gear slot.

Final Fantasy XVI will have a suite of accessibility options when it launches on June 22. However, it’s taking an untraditional approach to the idea by turning various settings into items that can be equipped.

I got to see several of those tools in action during my demo. One allowed for a one-button combat mode, letting players execute complex combos and actions by simply hammering the square button . Another would slow down time before protagonist Clive Rosfield is about to take damage, letting players complete a quick-time event to dodge. There’s even an item that will let Clive auto-dodge entirely, as well as one to enable auto-heal.

In discussing the system during a roundtable interview, Producer Naoki Yoshida went into depth about how the system came to be. For the team, the goal was to naturally integrate accessibility into the game in a way that didn’t take players out of the experience.

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