Elden Ring Players Are Split On Whether The DLC’s Bosses Are BS Or Not

Elden Ring News

Elden Ring Players Are Split On Whether The DLC’s Bosses Are BS Or Not
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Little do they know that they’re both kind of right

Elden Ring has once again found itself at the center of a huge discourse around video game difficulty and I’m already mostly bored of it. Not only do we keep having the same conversation, but it often feels like the wrong conversation, too. However, there’s a wrinkle in this latest round that has piqued my curiosity because it digs into FromSoftware’s philosophy around boss fights, and how every one of them in the Shadow of the Erdtree expansion seems to have infinite combos.

One Redditor doesn’t believe that this is “bad boss design,” arguing that you can like it or not, but that there’s no one way to read the situation. Another post on X in response to the illustration I cited earlier claims that “basically every fight in Elden Ring is designed to trip up players who go in expecting to have an intuitive feel for the pace of combat,” and ultimately found it “as satisfying to learn as other games.

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