The parkour element of Dying Light 2 Stay Human makes escaping from the undead tremendous fun, but the gameplay is fairly predictable, says Jacob Aron
It is a sequel to the 2015 game, which saw a viral outbreak in the fictional Middle Eastern city of Harran turn people into zombies. The end of the game promised a cure to the disease, but as the introduction of. The zombies took over and civilisation collapsed. Cheery stuff.
The game picks up the story in 2036, where you play as a survivor called Aiden Caldwell. After being bitten by a zombie, you enter one of the last remaining outposts of society, known only as the City. There, you discover that all of the other survivors are also infected, but use a variety of tools to avoid zombification – hence the “Stay Human” part of the game’s title.
Full zombies can’t survive in sunlight, so City folk have set up ultraviolet lamps to hold back the infection. One of your early goals in the game is to acquire a wristband that provides an alert when you need a top-up of UV.
With a wristband secured, the game settles into a rhythm. By day, you are more or less safe from zombies outside , although it is risky to enter derelict buildings, where the undead tend to gather. Then, at night, the zombies hit the streets, so it is tricky to get around outside, but easier to explore within. Dodging zombies has its rewards: you get bonus experience points, which you can use to upgrade your abilities, handy for venturing out at night and for surviving a zombie chase.
For reasons that are never properly explained, Aiden has expert parkour skills that allow him to scale buildings, jump across rooftops and generally dodge undesirable characters. In a strange game design decision, features that would usually be part of the basic move set in this kind of game require unlocking upgrades, so it takes a while to accumulate the full set of skills.
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