We played an hour of Dragon's Dogma 2, which sticks pretty close to the original 2012 action RPG's playbook so far.
One year ago, I knew next to nothing about Dragon’s Dogma. If I was aware of it when it launched in 2012, I’d long since forgotten about it amid a decade’s worth of games. Who could blame me? Capcom didn’t exactly turn the fantasy-action RPG into one of its go-to IPs despite some impressive sales figures.
Ye olde fantasy Like the original release, Dragon’s Dogma 2 combines hack-and-slash action and traditional RPG systems. It’s a sprawling open-world game where players trek around with a crew of party members and cut down any creature in their path. The original’s vocation class system returns, as does its unique “pawn” system that allows players to issue commands to their companions. And of course, players can still grab enemies and toss them like ragdolls or scale enormous enemies.
Vocations can entirely change the game, too. I’d briefly try out an archer at the end of my demo session, letting me pull off ranged shots with my auto-aiming bow. With four skills accessible at once and seemingly more available to each class, there should be a lot of room for experimentation here.
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