Dead Space Remake Developer Livestream shows off early dev footage, audio design process - Gamepur

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Dead Space Remake Developer Livestream shows off early dev footage, audio design process - Gamepur
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Audio design plays a major role in a horror game’s atmosphere, which the developers of the Dead Space remake seem to have a handle on. Put on your good headphones for this one... 👇

focused exclusively on audio design. It wasn’t the most exciting showcase for those that just wanted to see the game in action, but it shows how much care is being poured into the project. Audio design plays a major role in a horror game’s atmosphere, which the developers of the Dead Space remake seem to have a handle on.

The key takeaway from the stream is the implementation of occlusion and obstruction within its soundscape. Occlusion refers to sound that is completely blocked off by a surface, whereas obstruction refers to sound passing around corners with the expected diminishing returns with each bounce within a scene.

In the remake, the same scene is much more realistic. For starters, the source is heard through the left portion of the soundscape as opposed to the right side because it has to wrap around the corridor to reach Isaac. It’s also much quieter as the source is much further away, with the obstruction reducing the significance of the sound until Isaac stands in view of the corridor.

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