Capcom Made A Game That Doesn't Belong In 2024 And It's Fantastic

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Capcom Made A Game That Doesn't Belong In 2024 And It's Fantastic
Video Games Developed In JapanStreet Fighter 6Tango Gameworks
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A big publisher takes a rare risk with Kunitsu-Gami: Path of the Goddess

The world of Kunitsu-Gami: Path of the Goddess is meant to feel fantastical and from another time, but the game itself also feels like an anachronism. Something that shouldn’t exist in 2024. It’s not a sequel in a hit franchise. It’s not working in a popular genre. And it’s not pandering to an international audience. It’s just an excellent game, and it shows what’s possible when big publishers take a chance on something completely different.

One of the game’s collectibles, an array of desserts, sit in a nearby box for you to examine at your leisure. There are over 20 stages in Path of the Goddess, and each one has two phases to it. The result is three to five enemy waves per stage with generous checkpointing. While no gameplay ideas were discarded during its development, testing revealed that most of the stages originally felt too long and drawn out, so they ended up making them shorter.

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Video Games Developed In Japan Street Fighter 6 Tango Gameworks Windows Games Single-Player Video Games PS2 Kunitsu-Gami: Path Of The Goddess Shinji Mikami Microsoft PS3 Gameworks RE Engine Maiden Yoshiro Shuichi Kawata RPG Soh Yoshiaki Hirabayashi Resident Evil Zenimax Media Kotaku

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