Baldur’s Gate 3: The Kotaku Review

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Baldur’s Gate 3: The Kotaku Review
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Larian Studios’ deep fantasy RPG is as rewarding as it is arduous

Playing through the game by myself gave me a better understanding of not only the party, but of’s systemic depth. Its best combat moments are when you find great synergy between your party members, rather than just spamming your hardest-hitting abilities to numbers go up and down. For instance, having Gale cast an area-of-effect spell like Cloud of Daggers, which creates a small tornado of daggers in an area, can be quite useful and devastating on its own.

As simple as a Cloud of Daggers and Eldritch Blast combo sounds, that’s nothing compared to just how expansive’s systems get, and I was routinely surprised by how reactive the game was to different combinations and creative solutions. The potential for these really clicked for me during a mid-game dungeon, where I was faced with a puzzle in which I needed to reach a switch in the middle of the room that was protected by a force field.

There were several times when I would go through a situation thinking I’d done all I could to prevent something from happening, only to talk to another player and find out they managed to accomplish something I didn’t think was possible. By the end,was a game of making decisions and living with them, but realizing there was probably a strategy I either didn’t think of or didn’t have the resources for that could have fundamentally changed an encounter or story beat.

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