Baldur's Gate 3's Restrictive Dice Turned Me Into A Murderer

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Baldur's Gate 3's Restrictive Dice Turned Me Into A Murderer
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Baldur's Gate 3's luck-based virtual dice system almost had me give up on the game, but then I became a murderer.

Baldur’s Gate 3 has seemingly captured the hearts of every gamer with a semi-decent PC and even a marginal interest in RPGs – and when looking at the game in terms of numbers, it’s evident as to why. Baldur’s Gate 3 offers hundreds of hours of unique experiences, thousands of different endings, fascinating and profound relationships with exciting characters, limitless character builds, and ostensibly endless side quests.

Despite critically succeeding on a check for a skill my character excels at, I failed. And since I stacked my character to be as charming as possible, I was left useless in battle, often hiding behind Karlach, helplessly watching my friends die., especially when in combat. I grew increasingly infuriated with Baldur’s Gate’s dice system. 70%-90% chances to hit felt like 5% chances, often succeeding with more 15%-25% chances. Not only did Beleth suffer defeat, but so did my soul.

I don’t want to spoil all of these choices for you but just know that within three hours of playing my new character – Camille Daltocis – I had already experienced more emotional and compelling story elements than I did in the first 20 hours with Beleth. I’m not sure if it was how I built my character or if Lady Luck was finally on my side, but combat encounters were much more satisfying. I wasn’t missing attacks nearly as frequently, and when I did, it didn’t bother me. This could be because I didn’t care if my party members died. I only cared about Camille’s well-being, often using my companions to shield him from damage.

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