BG3 motion capture director Aliona Baranova explained the meticulous process on Twitter
, “ALL the NPCs [...] put on a mo-cap suit, and their movements, gestures, and physical choices were recorded and sent along with the audio files for the animators to use in game.”,” Baranova continued.
Everything you see a character do in-game is a decision a live actor made for them, except for in cases “when the actors voiced animals, [when they recorded] additional dialogue, cinematic cutscenes, and, occasionally, if an actor was injured or unavailable to record.”
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