Multiplayer is cool and all, but I wish Destiny had a more concrete, less ephemeral experience
As I sit here, on June 6, 2024 at 11:45 a.m., two days after The Final Shape launched—Destiny’s last expansion in the story arc it clumsily started more than a decade ago—I am notably not blasting aliens nor taking in sweeping sci-fi vistas. I am not playing at all.
I get that Destiny didn’t have some sort of grand plan for its story to unfold over the course of a decade. You don’t need a degree in literature to see that recent developments weren’t in the minds of writers when the game first shipped in 2013.
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