9 Things We Learned About Monster Hunter Wilds At Gamescom

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9 Things We Learned About Monster Hunter Wilds At Gamescom
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The massive upcoming RPG is adding AI hunters to help, huge weapon changes, and plenty of smaller tweaks

Monster Hunter Wilds is looking like it’s going to be one of the biggest games of 2025 already, and its showing at Gamescom is going incredibly well. The game is playable for the first time to the public, and the amount of information coming out of just that preview build is insane. We’ve learned a lot just from three days of developer interviews and fans collating all the info they’ve gleaned from the demo, and here’s just some of the biggest things we’ve spotted over the past week.

Underwater traversal is back One of the smaller but still significant features to return in Monster Hunter Wilds is the ability to swim underwater. Though it has existed in previous games and underwater combat was included in Monster Hunter 3 and 3 Ultimate, water sections have largely been MIA for the last several installments due to the polarizing reception to them in the past.

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